Maybe instead of creating flashbacks, should I just create the opening of the game using the cinematic approach? keep the opning of the forest and the boy going through it and try and make the start of the story?
It is a hard process of trying to figure out if I should stick with the trailer of the game or an opening. I think I will need to have a look at more game trailers to get an idea of how to go through with it.
I could perhaps create a cutscene in the game. American McGee Alice Madness Returns uses this approach by having paper cut outs acting out the cut scene and using the same cinematic. Their designs are very unusual but it relates to the original Alice in Wonderland Book.
My designs will be illustrated rather than paper but it is something worthwhile to think about for the cutscenes.
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Lewis Carrol Alice in Wonderland book Illustrations https://libr280bookstudyblog.files.wordpress.com/2013/04/de_alices_abenteuer_im_wunderland_carroll_pic_25.jpg |
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American Mcgee Alice Madness Returns paper illustration cut scenes http://img00.deviantart.net/15fe/i/2011/070/1/9/what_do_you_mean__rabbit__by_jack8642-d3bdzg2.jpg |
I have found the video of all the cutscenes of American McGee Alice. Hopefully I can try and create a cutscene for part of my game.
I will say this video/game is not for the light hearted so apologies
Using cinematic approaches works well when referencing to a book. It worked well for Harleys Mad Love (see first blog post for video) as it is based on a comic book.
When making the designs, I need to make sure everything is in layers and have minimal movement for the characters. I can do this with the puppet tool on After Effects as it connects the joints and moves the character more like a puppet, which is what I am looking for.
I created something like this in HNC which lasts only a few seconds as I was new to After Effects at the time. I know the timing is off and it bends more than it should as I didn't put the layers right. But now I know what to do from my past mistake and hopefully create a cinematic with the tool.
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